Archives Dec. 6, 2007

Low Hanging Fruit Picked (Slightly faster rendering...)

I think I've got most of the rendering-speed improvements I'm going to get without activity-level changes. Here's how it breaks down:

* 26% of the total time is spent in display.flip now (likely only possible to optimise that by reducing window size or something changing in SDL/Pygame, either is possible, but I'd prefer to give ...

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