Archives July 4, 2008
Smooth Movement for OpenGLContext
Written by
on
in
Snaking.
Finally got around to implementing smooth movement for OpenGLContext. Instead of just "jumping" a given distance on each press of the key, the default movement manager will now smoothly interpolate to the position (same for orientations). Code is pretty straightforward, the only tricky thing was getting holding down the key to make the motion faster. ...