Where did *that* dependency come from?

Working on PyOpenGL today.  Few little fixes, a few wrapper operations to make things more Pythonic.  Nothing huge.  At some point, though, I discovered that pkg_resources was complaining that it couldn't find the PyOpenGL distribution (I eliminated pkg_resources from PyOpenGL, but OpenGLContext is, for now, using it).  Okay, so run setuptools and register PyOpenGL...

But setuptools now wants to download and install "PasteDeploy" before it will let me install PyOpenGL... and PasteDeploy setup is failing...

Processing PasteDeploy-1.3.2.tar.gz
Running PasteDeploy-1.3.2/setup.py -q bdist_egg --dist-dir /tmp/easy_install-cuQion/PasteDeploy-1.3.2/egg-dist-tmp-gWVBSp
error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Setup script exited with error: Numerical result out of range.

I gather this has to do with an update to setuptools that I had to install last weekend to install TurboGears (or something like that, memory is fading).  Maybe I should revert to the previous version.  After all the pain last weekend getting Twisted + Nevow + TurboGears set up I'm becoming a bit nostalgic for the good old days of linking directories into your Python-path.

Comments

  1. Pete Hunt

    Pete Hunt on 10/10/2008 6:44 p.m. #

    I am getting that as well. Using virtualenv and grok/zope3.

  2. bsergean

    bsergean on 10/11/2008 12:41 a.m. #

    I'm wondering if there's some post around about the better (faster) way to send polygons to OpenGL in python. I have written a simple app but I could just use immediate mode (glBegin / ...) to render, no draw arrays or VBO, because I was lost with numpy and array.array.

    Thanks !

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