Hoping to make Saturday a PyOpenGL day


If all goes as planned, Saturday should be a PyOpenGL hacking day.  Hopefully get 4-5 hours of solid work in, maybe enough to stabilize the OpenGL_accelerate module and try to get a 3.0.0 release candidate out the door.  There's still a problem with the crashing of the list/tuple handler, and there's a half a dozen PyOpenGL emails I need to get to reading, but hope springs eternal that I might finish it.

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