Archives March 24, 2009

Duh! OpenGL bug squished...

Saw strange performance show up during testing of a simple set of shader-based samples in OpenGLContext.  Discovered what seemed to be a memory leak of the wrapper objects in OpenGL_accelerate... investigation showed that the wrapers were re-"compiling" the finalized versions of the functions on every call.  Turns out that setting self.__class__.__call__ doesn't alter future calls ...

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