Archives April 30, 2009

Where are we...

So with a fairly extensive set of Cython wrappers, running a fairly large, heavy VRML world with transparencies and all the rest, I see a noticeable, but modest, speedup.

The world I'm testing on goes from ~12.8fps (avg) to 15.5fps (avg), that's a nice 20% speedup.  On average OpenGLContext now spends around 20% of rendering ...

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