Archives July 26, 2009
You tend to forget the stuff under your abstractions...
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Snaking.
Decided to get at least *some* PyOpenGL stuff done this weekend, so played around a little with the texture-atlas-based text rendering stuff. I went with a spike test rather than trying to refactor the whole font engine in OpenGLContext at the first go.
I spent the longest time figuring out why the texture always came ...