Archives Dec. 26, 2009
Cross-platform Shaders can be a Pain
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Snaking.
I've been trying to push out the next beta of PyOpenGL 3.0.1 for a while now. However, as noted before, I've now got a semi-automatic test suite... and it's failing on Win32. So far all of the problems have come down to test-suite issues, but they've been exposing some annoying behaviors of the ATI Win32 ...