Archives December 2009

More CouchDB Fun...

Continuing to work on my little project.  Mostly messing about with UI and getting CouchDB to do what I want it to do.  The query mechanism is a little weird when you're used to SQL(Alchemy) and complex referential schemas.  For instance, say you want to be able to total votes across M objects ...

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Tornado, CouchDB Clients, LaunchPad OpenID and other fun explorations...

I've been working on something for my PyCon talk for *far* too long now.  I started in Nevow + Athena, which is a technology I'm moderately familiar with, having written Cinemon using it (though that was years ago now).  I got a nice single-person implementation done with Athena and then started looking into how ...

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Cross-platform Shaders can be a Pain

I've been trying to push out the next beta of PyOpenGL 3.0.1 for a while now.  However, as noted before, I've now got a semi-automatic test suite... and it's failing on Win32.  So far all of the problems have come down to test-suite issues, but they've been exposing some ...

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You don't realize you're addicted to variables...

We started off the PyGTA meeting with brainstorming for fun projects that we could do in a "pure functional" manner. Lots of complex and involved things that we'd whip off in a few minutes. But first, just to be sure we were all on the same page, let's whip off a quicky...

  • given ...

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Templated PyDoc-ish Tool?

So I'm once again trying to fix the PyOpenGL/OpenGLContext pydoc stuff.  They've been using a hacked up version of pydoc for years (with a brief excursion into epydoc with extensions) and somewhere along the way the changes to the structure of the libraries means that the output is now basically useless.  The ...

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Register Early for PyCon

Just finished registering for PyCon 2010.  Early-bird corporate rate is only $450USD, very good value for the money.  Direct flights from Toronto run ~$920CDN (taking ~2 hrs), 1-stop flights are ~$600CDN (taking 6+ hrs).  Hotel is around $80/night or around $560 if you intend to arrive the night before the conference-proper and stay through ...

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Single-File Tutorials, Gimmick or Valuable Constraint?

I just finished writing the code for the 12th shader tutorial, which is basically taking the 11th tutorial, which is still a "single-file application" tutorial, and converting it to use the OpenGLContext Shader scenegraph nodes and generally look (slightly) more like a real-world rendering engine.

I like single-file tutorials, but really there's a point ...

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Shader Tutorial Cleanup

Beginning work on cleaning up the introductory shader tutorials.  Basically separating out the various component calculations into reusable functions and making it possible to use generic scenegraph objects for the geometry to be displayed.  Working on that because it really seems that beyond a certain point there's diminishing returns in working on the shadow ...

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