Archives Feb. 21, 2014

GL Arrogance

There are a number of places in PyOpenGL where GL has been arrogantly assumed. In particular, error handling and the shader/VBO convenience code.  The result was that you'd wind up having GL error-checking in GLES or trying to create GL VBOs under GLES. I've done a bit of refactoring to get the error-handling squared away, ...

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