Category archives: Snaking
Discussions of programming, particularly of programming Python
Nope, more Cinemoning (No wonder everyone else requires $100,000 servers...)
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Snaking.
Bryan remarked on slow changes to the online views after the offline event yesterday. It's an artefact of our (delicately balanced) scanning method, which tries to make sure that we're not overloading the processor or network while still trying to quickly report changes to the status of groups in the network.
Problem is, it doesn't ...!-->!-->
Time to restart the Mikey on Linux project? (Have to get off Microsoft eventually...)
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Snaking,
Vindaloo.
As all my loyal readers will no doubt remember, I hit a rather annoying snag way back when that forced me to switch back from Linux to Win2K. I fixed that a while ago, but since then I've spent all of my time on Linux trying to get FreeVO installed and configured to work with ...
Quiet day of Cinemoning (Working on demos)
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Snaking.
Improving demo-ing capabilities and handling CMTS failures and resets was today's focus. Nothing spectacular, just hooking up code in MockCMTS such that it can be accessed when the application is running in demo mode and then providing a UI for it.
The demo ui stuff showed a number of problems in how the MockCMTS works ...!-->!-->
Little fixes here and there (Day vanishes into the air...)
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Snaking.
Did a couple of extra hours of work today so I can justify taking a few hours tomorrow afternoon to pick up groceries. Nothing huge, just a lot of little fixes, mostly for presentation problems. Anyway, think I'll do a bit of writing and then try to get to bed at a decent hour.
Kinda fascinating watching Cinemon work (Though it means I can't update the running copy)
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Snaking.
I've been watching our client's network through Cinemon for the last 3 hours now, trying to figure out how to go about making it easier to "see into" what's going on (looks like they've had some serious outage, now coming back online). No great insights as of yet, though my not actually knowing what the ...
No sleep for the over-stimulated (Maybe I shouldn't think about work before bed...)
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Snaking,
Vindaloo.
Made the mistake of running over everything I want to get done tomorrow as I was trying to get to sleep. 2.5 hours later, can't sleep, as I'm still spinning ideas... not even really ideas, just priorities mostly, which items need to be in the 1.0 release, how to get everyone on the same page ...
PyOpenGL 2.0.2.01 finally charges into the world (Weeks overdue...)
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Snaking.
Decided that mucking about with rewriting the pointer code wasn't as important as getting the various fixes in 2.0.2 out to the world, so the new release is available.
Lots of rewriting to make this work (Pointer handling is pretty deep in the system...)
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Snaking.
Making the pointer handling code simpler is proving rather involved. PyOpenGL is written (not by me, this is all Tarn's code) as a set of macros that expand 4 or 5 levels deep even before it gets to SWIG, which is essentially an interlocking set of macro expansions. The problem is that the pointer-handling basically ...
Moving code from C to Python (Maintainability and robustness)
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Snaking.
Spent the evening after work on trying to track down why there's a memory leak in the pointer-management functions in PyOpenGL. Problem is, the code there is this grotty low-level stuff that winds up re-creating the reference-counting mechanism in Python just to track whether anything is referencing a pointer.
Decided to rework it as a ...!-->!-->
This getting up early business sure warps the day... (Working before noon is wrong in some way)
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Snaking.
Other than some brief over-the-phone debugging, mostly worked on little issues all day, adding links to various pages, refactoring things, adding paging to a long table views, the kind of cleanup you need to do before a project becomes a product.
Still quite a bit to do that way, but that's tomorrow's bugbear. Tonight I'm ...!-->!-->