Category archives: Snaking

Discussions of programming, particularly of programming Python

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Multi-threading with PyPgSQL can be a serious PITA (Another few hours tracking down hangs due to a missing commit...)


Full-featured databases tend to have low-level locking mechanisms such that if a particular thread or client has modified a row in one transaction, then attempts to reference that row in other transactions are blocked. When your database interface (e.g. PyPgSQL) doesn't allow for sharing transactions between threads, you can (when a problem occurs) wind up ...

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Rather annoying cutting old code (New scanner code added to old cloth makes some poor seams...)


When you wind up back-modifying large-ish bodies of code to work in entirely new ways, you wind up with a lot of areas where the fit isn't wonderful. In this case, the ping scanner was written with the assumption that the entire hierarchy was coming from database, and so therefor every operation could rely on ...

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Why do we still have software patents? (Have they helped foster invention? No. Then why grant them?)


Just seems insane to me that people can get patents on what are essentially just ideas. It should not be possible to patent "using a computer + network to do x", yet that's what's being done. It should not be possible to patent basic mathematics or algorithms, yet we allow it. And every time we ...

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Extreme Twisted Goodness! (Days are more productive with extreme programming... though having a "User" would be useful)


The day's work was basically getting the hierarchy-discovery code moved into the ping-scanner framework. As a side effect, I've finally built a full-system simulator for the CMTS+Channels+modems... makes writing tests much easier, which in turn gives a better feel to the development process... a good day :) .

The actual mock CMTS + Modems are ...

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Joy of Twisted (Well, sort of an ennui, really...)


For days now I've been working in Twisted, building a severely trimmed-down version of Cinemon. Every so often little glimmers of greatness show up, but then I have to create yet another 2 functions to deal with success/failure cases, and the glimmer fades.

As I've mentioned time and again to anyone who will listen; the ...

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Simpler solutions make life simpler... (Abandoning chaining in favour of updating)


As mentioned a while ago, I was trying to build a chaining mechanism into TwistedSNMP's OIDStore mechanism, the idea being that you could mix-and-match OIDStores so that you could compose test-cases readily from pre-built OIDStore fragments.

Problem was that the code became hideous. It's just a graph-traversal algorithm, but the code wasn't written with graph-traversal ...

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Chaining OIDStores in TwistedSNMP (Today's little side project...)


TwistedSNMP has a mechanism called an OIDStore, which allows you to define the values to be returned from a (server-side) agent. At the moment, these are quite simplistic creations, basically either a bisect-sorted list or a BSDDB btree database (the OIDStore must be ordered, which is why a simple dictionary wouldn't work).

That works fine ...

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Day's slogging grinds to a close (Somewhat unsatisfactorily...)


Spent most of the day (when I wasn't sleeping (I'm obviously not getting enough sleep these days)) tracking down bugs in the data-import mechanism. Honestly, I think I'm just trying to do too much with it. It allows for altering the planned objects as you are importing the data-set, generates an arbitrarily deep number of ...

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Automating page-forwarding, an admin script (Generating silent-forwarding pages for sites...)


I've just finished the move to the vrplumber.com domain. One of the things I wanted to do was to make sure that anyone linking to the old site would get redirected to the new site automatically.

I intend to keep the Rogers account around for a while, so I can put page-forwarding code on it. ...

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Panda and Soya 3D (Mr. Radix goes to graphics...)


Christopher Armstrong (a.k.a. Radix) has been playing with Soya 3D lately. Unfortunately, it's a GPL library, so of not particular interest to me, but apparently he's enjoying it.

Every so often I think I should really do some serious work on OpenGLContext, particularly on game-oriented features, so that it would be interesting as more than ...

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