Category archives: Snaking

Discussions of programming, particularly of programming Python

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Interesting, ATI extensions missing from radeon driver (libGL.so.1 only has glBlendEquationSeparateATI)


Decided to do some testing with OpenGLContext this evening. Second test I run runs into a weird little error. There's an undefined symbol error for the glGetArrayObjectivATI function... sure enough, the symbol doesn't exist in libGL.so.1 (which I would imagine is where it should be), or in any other library I can find.

PITA, as ...

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Mmm next-gen features... (Expanding Cinemon through refactoring)


Today marked the beginning of work on the 2.0 development branch for Cinemon. 1.0 still has lots of items to deal with, but I've now begun work on the features planned for release 2.0. Most of today was spent refactoring the test framework to allow for generating MockCMTS that can be scanned by the new ...

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No 2.0.0 final release (But the context-class-choosing script is working...)


Realised that the script that allows the user to choose a favourite context class (i.e. which GUI system they prefer to use) was totally broken. Rewrote it, creating a new "MouseOver" proto to make creating buttons a little easier. It's not a full button proto, but with it creating such a button is pretty easy. ...

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Found it (And it was a known bug...)


Turns out the problem I was seeing on OpenGLContext was actually a known bug (I think there's even a patch on SourceForge to fix it for wxPython, I just hadn't realised it could show up under PyGame and GLUT (I don't have wxPython built on this machine at the moment).

Basically, the buffer was being ...

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Drat it, nothing has changed! (So why does it fail?)


And here we have the reason I need to get a new hobby. While programming used to be a relaxing way to unwind, I'm now programming all week, and the incessant grind of finding and fixing bugs is no longer a mindless way to unwind, it's the same frustration as I see the rest of ...

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I hate it when I introduce bugs without realising it (How long... has this b'n goin' on...)


Spent most of the day sleeping... just catching up on the week's sleep deficit, really. Around the various naps I've been trying to figure out what's gone wrong with OpenGLContext. Every other time it tries to do a swap buffers (in any of the GUI libraries) the swap occurs, but then reverts to the original ...

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Oh, the day... (Telescoping work)


Spent the whole working day on documentation, but wound up starting really late due to spending hours on various system administration stuff. Hands are chutneyed, though not as bad as lately, have been consciously trying to reduce the force with which I type. Don't know if it's helping or if I'm just less tense than ...

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Try again on the KDE build (This time with flag to rebuild for new USE flags)


The new KDE build has been failing on my machine, with what looks like unresolved symbols for an underlying library. Will let that run tonight.

Spent the bulk of the day on documentation, though Tim dropped in to work on debugging a Twisted problem (turns out PyOpenSSL wasn't installed on the new box) for a ...

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Egads that PyOpenGL folder is getting scary (6 dozen todo items before I start working on code...)


Just realising that there's a heck of a lot of material piling up in the PyOpenGL folder, mostly support requests or bug reports that will each take an hour or two to answer... guess I need to dedicate a weekend to PyOpenGL & friends some time soon.