PyOpenGL Refactored (C APIs for Python modules...)
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Snaking.
Spent most of last night learning how to create C APIs for Python modules (it's rather messy when you get right down to it). Basically, instead of a monolithic set of code linked into each PyOpenGL PYD file I'm planning to move all of the extended-API code into a seperate module. Then I'll move the Numpy-specific code into a module/DLL that will be loaded by the extended-API module.
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