It would be so much easier if I had hardware with these extensions... (Oh well, gives me an excuse ;) )

Spent a few hours reviewing and trying to integrate Brian's Vertex Buffer Object extension patch. It was made against the 2.0.1 release (my fault, I've been slow getting to it), so there was a bit of migration work to do. Problem is, the migration to SWIG 1.2.23 seems to have changed how the new vertex-pointer typemaps are interpreted; result is that the patch would break huge amounts of code (everything that uses a glXXXPointer call, so... everything).

Shane's invited me out for coffee this evening. Think I'll take him up on it. I'm feeling kind of "I don't want to work my whole life away" tonight, likely due to having watched David's movie showing all the shining happy people enjoying being around each other.

Beautiful women laughing, cute kids, costume parties, what more could you want out of life?


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