An inch or so of movement... (Wouldn't want to get anything useful finished)

Fixed some regressions for working with ctypes (I mistakenly changed code so that it would work with CVS head without providing a backward compatibility layer). Added some code to OpenGLContext to deal with slight API differences between PyOpenGL and OpenGL-ctypes (mostly different data-types). Tested a few GLE functions on Linux, seem to work fine.

Win32 GL is working, but can't get the GLU callbacks to work. I'm guessing it's a problem with the calling convention? Something low level and grotty like that anyway. Didn't start into the WGL wrapper yet.


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