Archives Dec. 9, 2006
Got OpenGLContext 3D text rendering working with numpy (Finally sit down to fix my FontTools fixes...)
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Snaking.
I did some patches months and months ago to make FontTools use numpy to extract font data (outlines and metrics) from TTF font files. However, I messed something up in the patch. The system would render characters, but they seemed to be random characters and they were way too widely spaced.
Yesterday when I sat ...!-->!-->