Archives Nov. 26, 2007

We have a Productive Project (Git tree and everything...)


Productive now has an official, public source archive. The spike test for graphics and simulation is available in spikes/spike_render.py for those who want to start playing.

I've been playing with some scaling tests... will need to do some work there to make larger maps usable, both for the UI (for moving units long distances) ...

Continue reading

The cold hard world of Productive (Starvation and death states added)


Just dropped in Miguel's updated graphics for the starving and dead states for the characters. Poor little characters now "suffer" (deflate) and die (turn to bones) if you don't take care of them properly.

You want to create a battle-hardened army and take over the world? You better have the productive capacity to feed all ...

Continue reading

Previous day

Nov. 25, 2007

Next day

Nov. 28, 2007

Archives