Productive now has an official, public source archive. The spike test for graphics and simulation is available in spikes/spike_render.py for those who want to start playing.
I've been playing with some scaling tests... will need to do some work there to make larger maps usable, both for the UI (for moving units long distances) and for performance (way too long (44% of processor on a powerful machine) being spent packing up updates). Got to be a stupid error in there.
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