Archives Dec. 6, 2007
Low Hanging Fruit Picked (Slightly faster rendering...)
Written by
on
in
Young Coders.
I think I've got most of the rendering-speed improvements I'm going to get without activity-level changes. Here's how it breaks down:
* 26% of the total time is spent in display.flip now (likely only possible to optimise that by reducing window size or something changing in SDL/Pygame, either is possible, but I'd prefer to give ...!-->!-->