Archives Sept. 22, 2008
Need to expand vbo support... and support/contribution emails
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Snaking.
The vbo module in PyOpenGL is currently making a bad assumption, namely
that the value passed to gl*Vertex functions should be 0, it could be
any integer to indicate an offset. I'm thinking of creating a class
which can be used to create offsets into the vbo which will always just
be the offset:
glVertexPointerd( ...