Archives Sept. 22, 2008

Need to expand vbo support... and support/contribution emails

The vbo module in PyOpenGL is currently making a bad assumption, namely that the value passed to gl*Vertex functions should be 0, it could be any integer to indicate an offset.  I'm thinking of creating a class which can be used to create offsets into the vbo which will always just be the offset:
glVertexPointerd( ...

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