Archives Feb. 24, 2009
Adding Shader support to OpenGLContext scenegraph
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on
in
Snaking.
Got distracted writing the presentation this evening. I wanted a simple set of examples of shader usage, particularly with respect to replacing fixed-function pipeline operations (there's a number of partial solutions in the various OpenGL books I have on my bookshelf, but I haven't found anything that looks like a complete reimplementation, though there are ...
Need to make Py3D easier to maintain
Written by
on
in
Snaking.
Py3D was hacked together in a few hours. At some point I need to switch to a submission-and-approval system rather than a manual editing system. I get very far behind in tracking the various projects. Ah, the infinite todo list...
[Update] also need to check the address when I hit "reply" on a message on ...