Archives Feb. 28, 2009
Sure, I'm fine, but...
Written by
on
in
Snaking.
Realized today as I wrote the presentation for PyOpenGL that one of the bullet points "calculate the transform matrix yourself" is going to be a considerable challenge for new users of (Py)OpenGL. OpenGLContext/PyVRML97 has code to do this already for its hierarchy of nodes, but it's a C-coded extension to have reasonable performance.
May need ...
Should make the VBO objects act as arrays if no implementation
Written by
on
in
Snaking.
As I'm going through the (rather mechanical) process of eliminating the deprecated OpenGL functionality from OpenGLContext, I'm discovering something I hadn't thought about before, when I was on the library providing side. Namely that most of the time what you really want to do is to create the VBO and if there's no implementation, still ...