Archives Feb. 28, 2009

Sure, I'm fine, but...

Realized today as I wrote the presentation for PyOpenGL that one of the bullet points "calculate the transform matrix yourself" is going to be a considerable challenge for new users of (Py)OpenGL.  OpenGLContext/PyVRML97 has code to do this already for its hierarchy of nodes, but it's a C-coded extension to have reasonable performance.

May need ...

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Should make the VBO objects act as arrays if no implementation

As I'm going through the (rather mechanical) process of eliminating the deprecated OpenGL functionality from OpenGLContext, I'm discovering something I hadn't thought about before, when I was on the library providing side.  Namely that most of the time what you really want to do is to create the VBO and if there's no implementation, still ...

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