OpenGL presentation at PyGTA went alright, but it went *way* over time (2.25 hours) and that was without any particularly involved demos or the like. Then again, wasn't really attempting to keep to any sort of timeline. Can likely cut out much of the political stuff, and can go faster on the shader theory (I'm thinking a couple more diagrams at least).
Really want to get some interesting shader demos for the end of the presentation, things that show what you can do with shader-based rendering that wasn't possible (or was at least very cumbersome) with legacy shading.
Anyway, will work on that and the profiling presentation more on the weekend. For now need to concentrate on the client project.
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