Archives April 20, 2009
Years in, it's easy to forget the details...
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Snaking.
Sometimes after a decade or so of working with a technology you become so accustomed to the low-level operation you just stop thinking about how it actually works. Writing the "legacy free" version of OpenGLContext is making me think again about how the whole edifice of computer graphics works.
Take, for example, the "normal matrix". ...