Archives July 22, 2009
Shader convenience module...
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Snaking.
I'm always wary of adding non-standard functionality to PyOpenGL, but as I've been trying to write tutorials for how to use shaders I'm finding that it really is necessary to have a module that provides the appropriate "alternate" definitions and provides the basic compileShader/compileProgram functions (with error checking and log extraction).
So, to use a ...