Beginning work on OpenGLContext release
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Sometimes you get discouraged about a project that you work on all the time. You think "no one uses it, so I may as well just do whatever I feel like doing". Over the years, you lose track of the idea of releasing it as a working piece of software, you just sort of think of it as a collection of sample code and tests.
Then one day you realize "hey, wouldn't it be great if people could actually *run* that sample code you're spending all that time writing?" and you start cleaning up the code-base, packaging all the dependencies and generally catching up with the long-forgotten idea of someone else wanting to work with the code.
Today has been that day for OpenGLContext. I haven't fully caught up with all the packaging issues, but in a quick test just now I was able to create a virtualenv with no site-packages or PYTHONPATH and install the whole of OpenGLContext into it from source packages (with the notable exceptions of PIL and numpy, which I symlinked in from the system packages). The downloads from SourceForge all seem broken, however, so I'll need to find out why and fix that.
I'll need to do something about installing the demo/test code somewhere too, by default the setup script doesn't install them. They're a bit large though, so maybe they need to be a separate package at some point (like PyOpenGL-Demo).
Still a lot to get done, but hopefully I've got the bulk of the "housecleaning" stuff finished and I can focus on the higher-level fixes needed going forward.
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