Archives Aug. 4, 2009
OpenGLContext Fun
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Snaking.
Spent the whole day on OpenGLContext. I bashed out a "molehill" tutorial based on the classic from Mark Kilgard), mostly to verify that the NURBS stuff really isn't broken[1], and did a bit of work creating a "gear" geometry type (not satisfied with that one at all, very dull looking). I made the ROUTE mechanism ...