Archives Nov. 23, 2009
Framebuffer Object shadows
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in
Snaking.
I also added a FrameBufferObject implementation to the "special effects" tutorial path for OpenGLContext. This uses the convenience wrapper for frame buffer objects which I just added to PyOpenGL. The convenience wrapper just makes the ARB and EXT variants of the entry points available via alternates and provides a checkFramebufferStatus function which implements the ARB ...