Archives Dec. 4, 2009
Cleaning up Shadow Tutorial Code
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in
Snaking.
Grabbed some time this evening to clean up the shadow tutorial code. It's now refactored into reasonably small methods, supports N lights, uses the cache to store textures/fbos, and generally is a lot less messy. I'm currently debating what the next step in the tutorial should be. My current thinking is to use shaders to ...