Archives week 45 of 2009
Nov. 9, 2009 - Nov. 15, 2009
Shadow Tutorial Up
Written by
on
in
Snaking.
I've just put together another in the series of beginner tutorials for OpenGLContext. This one covers the use of ARB shadow and ARB depth texture to simulate shadows. It's based off a C tutorial and I used Ian's shader library to figure out what was going wrong with my texture matrix calculation. Turns out I ...
Automating the day away
Written by
on
in
Snaking.
I spent almost the whole day on automation today. Basically getting the OpenGLContext test-suite to run as an automated suite, rather than a set of scripts I have to manually run. It's not yet doing any sort of comparison of the captured images, but it lets me see the results on a single page quickly. ...
Linking Platform Packages into VirtualEnv (automatically)?
Written by
on
in
Snaking.
So you're creating a virtualenv with --no-site-packages so that you get some package isolation for testing, but you want to have those 2-3 platform-provided packages included, numpy, PIL, maybe a DB adapter. Is a script to create a symlink the best approach? What about when you aren't in control of the virtualenv and you just ...
PyOpenGL 3.0.1b1 and OpenGLContext 2.1.0a7
Written by
on
in
Snaking.
I've just finished the 3.0.1b1 release of PyOpenGL. This release is mostly just bug-fixes from the 3.0.1a4 release. There are fixes to glGet and glGetActiveUniform, a script to retrieve and fixes to support Togl binary installations, exposure of the OpenGL 3.2 entry points (though largely untested, as I have no hardware over OpenGL 2.1), ...