Archives April 5, 2012

Libraries Exposing 8-bit Binary Strings to Python 3, Best Practice?

Query came up on PyOpenGL-dev this morning about how to handle GLchar pointer arguments.  These are binary-specified arguments, they are human-readable text *most* of the time, ascii source-code and identifiers, that kind of thing, but nothing about GLchar pointer requires that they be ascii.  They *are* 8-bit character strings (that's what GLchar pointer means).

But ...

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