Archives Dec. 24, 2012

Added Textures to Twitch this evening...

I've been playing at writing a small Quake III BSP map rendering engine using PyOpenGL (and OpenGLContext, for now) when I get the bug to do 3D.

Today I added basic texture rendering for "simple" surfaces (non bezier spline patches). With that you can wander around (unzipped) maps and tell what's going on, but nothing ...

Continue reading

Previous day

Dec. 12, 2012

Next day

Dec. 25, 2012