Archives week 52 of 2012

Dec. 24, 2012 - Dec. 30, 2012

QIII Shader File Parser added to Twitch

So after yesterday's post, you *must* have been thinking: "where *are* all those textures"? No one has 30 missing textures in a map level. A few of them seem like something that might have been hard-coded, "noshader" "clip" and the like, but there's no way those "sky" textures were going to be hard-coded to content ...

Continue reading

Added Textures to Twitch this evening...

I've been playing at writing a small Quake III BSP map rendering engine using PyOpenGL (and OpenGLContext, for now) when I get the bug to do 3D.

Today I added basic texture rendering for "simple" surfaces (non bezier spline patches). With that you can wander around (unzipped) maps and tell what's going on, but nothing ...

Continue reading

Daily archives

Previous week

Week 50 of 2012

Next week

Week 4 of 2013

Archives