Archives week 52 of 2012
Dec. 24, 2012 - Dec. 30, 2012
QIII Shader File Parser added to Twitch
Written by
on
in
Snaking.
So after yesterday's post, you *must* have been thinking: "where *are* all those textures"? No one has 30 missing textures in a map level. A few of them seem like something that might have been hard-coded, "noshader" "clip" and the like, but there's no way those "sky" textures were going to be hard-coded to content ...
Added Textures to Twitch this evening...
Written by
on
in
Snaking.
I've been playing at writing a small Quake III BSP map rendering engine using PyOpenGL (and OpenGLContext, for now) when I get the bug to do 3D.
Today I added basic texture rendering for "simple" surfaces (non bezier spline patches). With that you can wander around (unzipped) maps and tell what's going on, but nothing ...