Archives December 2014

Getting a PyOpenGL 3.1.1 release moving

So I've spent the afternoon going through my backlog of emails regarding PyOpenGL issues. That takes far longer than it should, as most of the time is really spent in reproducing/verifying problems rather than actually addressing issues. So far I think I've addressed most of the items that can be addressed near-term, so I guess ...

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Playing with Web Sockets

Been playing around a bit with web-sockets under Twisted. This time I didn't go with autobahn, as the last time I played with it I just wound up stuck on lots of stuff I didn't need. What I decided to play with is a Web Socket based server-controlled messaging daemon. It's *not* going to run ...

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