Archives November 2022
In Pycraft, I figured out the Potions-with-custom-effects, the problem being that Bukkit's PotionEffectType doesn't actually implement the keyed interface, but instead has its own .values() call, so needs a whole special handler. The code for creating potion with custom effects looks like:
'duration': 20 * 60 * ...
So one of the long-standing requests from the boys has been that we have the ability to create potions from Pycraft's in-game REPL. Today I finally got that working, mostly because I finally decided that there was room for a reference pattern to make the whole thing easier.
By way of background, Pycraft was previously ...
Pycraft has remained relatively obscure. It lets you write (very close to) Python code in the minecraft chat window to perform magic that's written in Python code on the backend. I thought maybe a few demos showing what you can do with the code might serve to interest a few others in playing with it. ...