New tutorial(s) up...
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Snaking.
Continuing to plow through writing tutorials. There's now 10 GLSL code walk through style tutorials for OpenGLContext. Next up should likely be texturing/samplers. I'm going to have to start factoring out some of the common code, as large blocks are basically the same for each tutorial and they're making it somewhat cumbersome. I'm also thinking maybe I should use legacy opengl standard for the spot-light exponentiation.
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Florian on 08/11/2009 4:31 a.m. #
You might be interested in http://codeflow.org/#gletools
Manages shaders, samplers, opengl state etc. with context managers.
Mike C. Fletcher on 08/11/2009 10:06 a.m. #
Indeed, looks interesting. I've added it to the Py3D page.
Daniel on 08/25/2009 9:58 a.m. #
Thanks for these tutorials, they were really helpful, especially the spot-light tutorial, I've been trying to figure out that one for ages.