A day with PyOpenGL (At last)
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Spending the day working on PyOpenGL. So far a couple of significant bugs and one setup problem fixed. Now starting work on the 2.1.0 branch again.
One of my major goals for 2.1.0 is to make the wrappers more flexible wrt which Numpy versions (if any) are loaded, and potentially to allow for substituting Numarray for Numpy on-the-fly, that is, to dynamically load the correct Numeric-module handler based on what is available at run-time.
I'm also hoping to make the library a little less of a #define maze. Most of the code in PyOpenGL is a heavily recursive set of pre-processor directives which are a serious PITA when you want need to do some debugging.
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