Yay, Blender builds (The Gentoo gnomes quietly fix another annoyance...)
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The Blender build has been broken on my box for ages, but I'm so hard-wired to using 3DSMax that I never bothered to figure out why while I still had Windows about. Blender's keyboard-requiring interface is extremely non-intuitive to me... I learn the keyboard by pointing at what I want to do and being told what to type to get it, having to read a huge tutorial just to figure out how to do the simplest things is not kosher. I don't use the packages often enough to keep all this suff memorised, and really, I shouldn't have to IMO.
Anyway, it's built now, so I suppose one of these days I'll bite the bullet and figure out all the shortcut keys (again). I really do want to start creating some redistributable VRML97 content for OpenGLContext.
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x on 04/03/2005 8:40 p.m. #
I took the time to learn a fair bit of Blenders interface once. Liked it quite a bit. It was fun. Yes, really severely obtuse interface, but it made a sort of sense after a while. But, lately when I've installed it every once in a while, like you, I can't remember how to do hardly anything. I can create a polygon an rotate it maybe after several attempts at the wrong keys. Which is sort of annoying. So I stop. And recall how fun it was once upon a time.<br />
I also used to play with 3DS Max long ago... like I think version 3? I can't even remember.<br />
You should try out some of the other packages out there these days. Try that Java one i fiddled with one day way back when... what was it called? AOI... i remember the letters... ah yes. <a href="http://www.artofillusion.org/">Art of Illusion</a>. And of course KDE graphics package comes with a POV front end... which no doubt isn't the most advanced thing on earth... (i don't recall ever having looked at it!) but it's probably already installed more than likely.<br />
Ah, but you want VRML support, of course... not sure about POV, but surely it's there... AOI seems to have VRML output of <a href="http://www.artofillusion.org/docs/pluginstut/index">some sort</a> also.<br />
I mean, depending how "into" the modelling you're going to get these days. One of these simpler, less feature-ful, modellers might be good enough for tinkering with quickly every once in a while. <br />
But, of course, Blender has python scripting.... <br />