Sleep refuses to come (A little ctypes-ing to calm the mind...)

Since I couldn't sleep, decided to build a wrapper to create an OpenGL context for testing the new ctypes-based code. Simple enough with PyGame, just import, init and set the mode and we're off to the races. Found a few small bugs when the code started running, and enhanced the error reporting a little, but all-in-all went very well.

Possibly now the sleep-demons will take pity on me.


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