Beginnings of work on the Win32 port for OpenGL-ctypes (Unfortunately, can't check the changes into SourceForge)

Did some more work on profiling. Tried specialising each version of the wrapper call method. It's ever so slightly faster, but it's still ~60% overhead above the calls it makes.

Then borrowed Rosey's laptop to work on the Win32 port. A few of the functions are working, but basically anything that uses an array is failing, seems to be problems in other areas as well. Anyway, SourceForge CVS doesn't seem to be working, so I'm going to call it a night on that. Will check in the changes some time this week.


  1. Florian

    Florian on 03/13/2006 1:53 a.m. #

    A trac for your development would rock! I would find your package highly interesting to follow, but lacking any reasonable changeset/bug tracker this is pretty hard.<br />
    <br />
    You can get a free trac on

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