Just dropped in Miguel's updated graphics for the starving and dead states for the characters. Poor little characters now "suffer" (deflate) and die (turn to bones) if you don't take care of them properly.
You want to create a battle-hardened army and take over the world? You better have the productive capacity to feed all those units, or you'll find your uber-powerful "strongs" reduced to a pile of bones fading into the grass-land as your farmer victims pick flowers from their graves.
Still waiting on the animation code so that we can get animations running between state updates. Still need networking code too. Oh, and a public source repository.
[Update] A screenshot of the starving/dying process is available by request.
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