Archives Dec. 16, 2007

Too many regressions to release PyOpenGL (Way too long since I worked on it...)


I was intending to just sit down with PyOpenGL and do a release... but apparently I was right in the middle of something when I last worked on it. Nurbs was broken. Win32 just wouldn't work. Lots of little things.

Anyway, long story short, spent 12 hours or so on it, but it's ...

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Bit of a Slow Day (Pleasant enough...)


Only got about 8 hours in on OLPC today, mostly on developer documentation. Last night I got a test written for using the camera and gstreamer to display video on a pygame display surface. I'll have to come up with a nice control mechanism that makes what's really a child X window look ...

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