Archives March 22, 2009

Bring your video card to its knees...

The Orange Book (OpenGL Shading Language 2nd Ed) has a neat little shader demo where you render the Mandelbrot set with a fragment shader.  It's one of those "cool, but not particularly practical" examples of shader's power.

I've been adding some rudimentary "generic" shader support to OpenGLContext, so I decided I'd use that little bit ...

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