Archives April 14, 2009

Debug Mode Rendering (or, What you should always have)

Spent rather more time this afternoon than I'd intended working on fixing font rendering.  It was just a little spike test using Pygame to create a TextureAtlas and then rendering the atlas texture onto a quad to be sure it showed up.  Except that it didn't.

Which brings me to the point of this post: ...

Continue reading

Previous day

April 13, 2009

Next day

April 15, 2009