1. Richard Jones

    Richard Jones on 07/28/2009 7:16 p.m. #

    Great stuff. I remember coding the lighting example shader from the OpenGL book (IIRC) and applying it to the pyglet torus example. It looked very pretty. But then lost the code :(

  2. Mike C. Fletcher

    Mike C. Fletcher on 07/30/2009 9:37 a.m. #

    Can't say I've hit the "pretty" point in the tutorials yet. It's somewhat slow going when you are trying to avoid the legacy APIs, I punted on the blinn/phong shader tutorial and just used the Sphere node in OpenGLContext to generate the VBOs... way too much incidental code for a tutorial, but I really wanted something that would show the highlight reasonably well.

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