Shadow Tutorial Up

I've just put together another in the series of beginner tutorials for OpenGLContext. This one covers the use of ARB shadow and ARB depth texture to simulate shadows.  It's based off a C tutorial and I used Ian's shader library to figure out what was going wrong with my texture matrix calculation. Turns out I forgot a transpose (duh!).

There's a few minor additions to OpenGLContext used in the tutorial, so you'll want the latest version to follow along.


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