1. jeff

    jeff on 09/13/2011 3:22 p.m. #

    Wow! I've been waiting for this lol! Nothing's broken in all the old stuff that I use on win32 (volume textures, frame buffers, geometry shaders, etc.). Even the pre built accelerate module is working.

    I will test tesselation and other things later and report bugs on sourceforge.

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